package com.aionemu.gameserver.world;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
/**
* Position of object in the world.
*
* @author -Nemesiss-
*/
public class WorldPosition {
private static final Logger log = LoggerFactory.getLogger(WorldPosition.class);
/**
* Map id.
*/
private final int mapId;
/**
* Map Region.
*/
private MapRegion mapRegion;
/**
* World position coordinate
*/
private float x, y, z;
/**
* Value from 0 to 120 (120==0 actually)
*/
private byte heading;
/**
* indicating if object is spawned or not.
*/
private volatile boolean isSpawned = false;
public WorldPosition(int mapId) {
this.mapId = mapId;
}
public WorldPosition(int mapId, float x, float y, float z, byte h) {
this(mapId, x, y, z, h, null);
}
public WorldPosition(int mapId, float x, float y, float z, byte h, MapRegion mapRegion) {
this.mapId = mapId;
this.x = x;
this.y = y;
this.z = z;
this.heading = h;
this.mapRegion = mapRegion;
}
/**
* Return World map id.
*
* @return world map id
*/
public int getMapId() {
if (mapId == 0)
log.warn("WorldPosition has (mapId == 0) " + this.toString());
return mapId;
}
/**
* Return World position x
*
* @return x
*/
public float getX() {
return x;
}
/**
* Return World position y
*
* @return y
*/
public float getY() {
return y;
}
/**
* Return World position z
*
* @return z
*/
public float getZ() {
return z;
}
/**
* If you need the map region under any conditions use this method, but for most use cases you should use {@link VisibleObject#getMapRegion()},
* since it respects the isSpawned state.
*
* @return Map region
*/
public MapRegion getMapRegion() {
return mapRegion;
}
public boolean isMapRegionActive() {
return mapRegion == null ? false : mapRegion.isActive();
}
public int getInstanceId() {
return mapRegion == null ? 1 : mapRegion.getParent().getInstanceId();
}
/**
* @return
*/
public boolean isInstanceMap() {
return mapRegion == null ? false : mapRegion.getParent().getParent().isInstanceType();
}
/**
* Return heading.
*
* @return heading
*/
public byte getHeading() {
return heading;
}
/**
* @return worldMapInstance
*/
public WorldMapInstance getWorldMapInstance() {
return mapRegion.getParent();
}
/**
* Check if object is spawned.
*
* @return true if object is spawned.
*/
public boolean isSpawned() {
return isSpawned;
}
/**
* Set isSpawned to given value.
*
* @param val
*/
void setIsSpawned(boolean val) {
isSpawned = val;
}
/**
* Set map region
*
* @param r
* - map region
*/
void setMapRegion(MapRegion r) {
mapRegion = r;
}
/**
* Set world position.
*
* @param newX
* @param newY
* @param newZ
* @param newHeading
* Value from 0 to 120 (120==0 actually)
*/
public void setXYZH(Float newX, Float newY, Float newZ, Byte newHeading) {
if (newX != null)
x = newX;
if (newY != null)
y = newY;
if (newZ != null)
z = newZ;
if (newHeading != null)
heading = newHeading;
}
public void setZ(float z) {
this.z = z;
}
public void setH(byte h) {
this.heading = h;
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + heading;
result = prime * result + mapId;
result = prime * result + Float.floatToIntBits(x);
result = prime * result + Float.floatToIntBits(y);
result = prime * result + Float.floatToIntBits(z);
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (!(obj instanceof WorldPosition))
return false;
WorldPosition other = (WorldPosition) obj;
return this.mapId == other.mapId && this.x == other.x && this.y == other.y && this.z == other.z && this.heading == other.heading;
}
@Override
public String toString() {
return "WorldPosition [mapId=" + mapId + ", x=" + x + ", y=" + y + ", z=" + z + ", heading=" + heading + ", isSpawned=" + isSpawned + "]";
}
public String toCoordString() {
return "Map ID: " + mapId + ", Instance ID: " + getInstanceId() + "\nX: " + x + ", Y: " + y + ", Z: " + z + ", Heading: " + heading;
}
}