package com.aionemu.gameserver.utils.collections;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
/**
* Generic list splitter that will split a given list into multiple partitions. The length of a single partition needs to be determined by an
* implementation.
*
* @author xTz, Rolandas, Sykra, Neon
*/
public abstract class SplitList<Type> implements Iterable<ListPart<Type>> {
private final List<Type> listToSplit;
private final boolean oneTimeSplitOnEmptyData;
/**
* @param listToSplit
* List of elements to split
* @param oneTimeSplitOnEmptyData
* true if an empty list should produce one split with an empty list
*/
public SplitList(List<Type> listToSplit, boolean oneTimeSplitOnEmptyData) {
this.listToSplit = listToSplit;
this.oneTimeSplitOnEmptyData = oneTimeSplitOnEmptyData;
}
private List<ListPart<Type>> partitionList() {
if (listToSplit.isEmpty() && oneTimeSplitOnEmptyData)
return Collections.singletonList(newListPart(1, true));
else if (listToSplit.isEmpty())
return Collections.emptyList();
List<ListPart<Type>> parts = new ArrayList<>();
int startIndex = 0, partNo = 1;
while (startIndex < listToSplit.size()) {
ListPart<Type> listPart = newListPart(partNo++, false);
while (startIndex < listToSplit.size() && listPart.fits(listToSplit.get(startIndex)))
listPart.add(listToSplit.get(startIndex++));
parts.add(listPart);
}
if (!parts.isEmpty()) {
ListPart<Type> types = parts.get(parts.size() - 1);
types.setLast(true);
}
return parts;
}
@Override
public Iterator<ListPart<Type>> iterator() {
return partitionList().iterator();
}
protected abstract ListPart<Type> newListPart(int partNo, boolean isLast);
}