package com.aionemu.gameserver.spawnengine;
/**
* @author Rolandas
*/
public class WalkerGroupShift {
private float sagittalShift; // left and right (sides)
private float coronalShift; // or dorsoventral (back and front)
private float angle; // if positioned in circle
public static final float DISTANCE = 2; // 2 meters distance by default
public WalkerGroupShift(float leftRight, float backFront) {
sagittalShift = leftRight;
coronalShift = backFront;
}
public WalkerGroupShift(float angle) {
this.angle = angle;
}
/**
* left and right (sides)
*
* @return the sagittalShift
*/
public float getSagittalShift() {
return sagittalShift;
}
/**
* dorsoventral (back and front)
*
* @return the coronalShift
*/
public float getCoronalShift() {
return coronalShift;
}
/**
* @return the angle
*/
public float getAngle() {
return angle;
}
}