package com.aionemu.gameserver.spawnengine;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.templates.walker.WalkerTemplate;
/**
* Forms the walker groups on initial spawn<br>
* Brings NPCs back to their positions if they die<br>
* Cleanup and rework will be made after tests and error handling<br>
* To use only with patch!
*
* @author vlog (based on Imaginary's imagination), Rolandas
*/
public class WalkerFormator {
private static final Logger log = LoggerFactory.getLogger(WalkerFormator.class);
/**
* If it's the instance first spawn, WalkerFormator verifies and creates groups; {@link #organizeAndSpawn()} must be called after to speed up
* spawning. If it's a respawn, nothing to verify, then the method places NPC to the first step and resets data to the saved, no organizing is
* needed.
*
* @return <tt>true</tt> if npc was brought into world by the method call.
*/
public static boolean processClusteredNpc(Npc npc, int worldId, int instanceId) {
String walkerId = npc.getSpawn().getWalkerId();
if (walkerId != null) {
WalkerTemplate template = DataManager.WALKER_DATA.getWalkerTemplate(walkerId);
if (template == null) {
log.warn("Missing walker ID: " + walkerId);
return false;
}
if (template.getPool() < 2)
return false;
InstanceWalkerFormations formations = WalkerFormationsCache.getInstanceFormations(worldId, instanceId);
WalkerGroup wg = formations.getSpawnWalkerGroup(walkerId);
if (wg != null) {
npc.setWalkerGroup(wg);
wg.respawn(npc);
return true;
}
return formations.cacheWalkerCandidate(new ClusteredNpc(npc, instanceId, template));
}
return false;
}
/**
* Organizes spawns in all processed walker groups. Must be called only when spawning all npcs for the instance of world.
*/
public static void organizeAndSpawn(int worldId, int instanceId) {
InstanceWalkerFormations formations = WalkerFormationsCache.getInstanceFormations(worldId, instanceId);
formations.organizeAndSpawn();
}
public static void changeWalkerGroup(int worldId, int instanceId, WalkerGroup walkerGroup) {
InstanceWalkerFormations formations = WalkerFormationsCache.getInstanceFormations(worldId, instanceId);
formations.changeCluster(walkerGroup);
}
public static void onInstanceDestroy(int worldId, int instanceId) {
WalkerFormationsCache.onInstanceDestroy(worldId, instanceId);
}
}