package com.aionemu.gameserver.skillengine.model;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
/**
* @author kecims
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "Times")
public class Times {
@XmlAttribute(name = "weapon")
private String weapon;
@XmlAttribute(name = "id")
private int id;
@XmlAttribute(name = "min")
private float minTime;
@XmlAttribute(name = "max")
private float maxTime;
@XmlAttribute(name = "animation_length")
private float animationLength;
public int getId() {
return id;
}
public float getMinTime() {
return minTime;
}
public float getMaxTime() {
return maxTime;
}
public float getAnimationLength() {
return animationLength;
}
public String getWeapon() {
return weapon;
}
}