package com.aionemu.gameserver.skillengine.model;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
@XmlType(name = "signet_data")
@XmlAccessorType(XmlAccessType.FIELD)
public class SignetData {
@XmlAttribute(name = "lvl", required = true)
private int level;
@XmlAttribute(name = "add_effect_prob", required = true)
private int addEffectProb = 1;
@XmlAttribute(name = "dmg_multi", required = true)
private float damageMultiplier;
public int getLevel() {
return level;
}
public int getAddEffectProb() {
return addEffectProb;
}
public float getDamageMultiplier() {
return damageMultiplier;
}
}
순위 | 닉네임 | 포인트 |
---|---|---|
1 |
![]() |
102,949 |
2 |
![]() |
63,733 |
3 |
![]() |
51,771 |
4 |
![]() |
36,923 |
5 |
![]() |
35,011 |
6 |
![]() |
29,470 |
7 |
![]() |
29,077 |
8 |
![]() |
28,199 |
9 |
![]() |
26,731 |
10 |
![]() |
17,020 |