package com.aionemu.gameserver.skillengine.model;
import javax.xml.bind.Unmarshaller;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
/**
* @author kecimis
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "Motion")
public class Motion {
/**
* name is null when instant_skill is true<br/>
* Note: There are also several skill IDs of Ambush with no motion name and speed 85, which is just ignorable junk data parsed from the game client
*/
@XmlAttribute
private String name;
@XmlAttribute
private int speed = 100;
@XmlAttribute(name = "instant_skill")
private boolean instantSkill = false;
@XmlAttribute(name = "delay")
private int delay = 0;
protected void afterUnmarshal(Unmarshaller u, Object parent) {
if (name != null)
name = name.intern(); // intern to save RAM
}
public String getName() {
return name;
}
/**
* @return Animation play speed in percent
*/
public int getSpeed() {
return speed;
}
public boolean isInstantSkill() {
return instantSkill;
}
public int getDelay() {
return delay;
}
}