package com.aionemu.gameserver.skillengine.effect;
import java.util.concurrent.Future;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.ai.event.AIEventType;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.NpcObjectType;
import com.aionemu.gameserver.model.gameobjects.Servant;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SummonSkillAreaEffect")
public class SummonSkillAreaEffect extends SummonServantEffect {
@Override
public void applyEffect(Effect effect) {
float x = effect.getX();
float y = effect.getY();
float z = effect.getZ();
if (x == 0 && y == 0) {
Creature effected = effect.getEffected();
x = effected.getX();
y = effected.getY();
z = effected.getZ();
}
int tickDelay = 3000;
int spawnDuration = time;
String group = effect.getSkillTemplate().getGroup();
if (group != null) {
switch (group) {
case "KN_THREATENINGWAVE" -> {
spawnDuration = 15; // client files say 11s but description 15s
tickDelay = 2000;
}
case "WI_SUMMONTORNADO" -> tickDelay = 1900;
case "WI_DELAYEDSTRIKE" -> {
tickDelay = 5000;
spawnDuration = 9;
}
}
}
Servant servant = spawnServant(effect, spawnDuration, NpcObjectType.SKILLAREA, x, y, z);
if (effect.getEffected() != null) // point skill without any initial target (we cannot trigger handleAttack with a null target)
servant.getAi().onCreatureEvent(AIEventType.ATTACK, effect.getEffected());
Future<?> task = ThreadPoolManager.getInstance().scheduleAtFixedRate(new Runnable() {
private int skillPos = 0;
@Override
public void run() {
servant.getController().useSkill(servant.getSkillList().getSkillOnPosition(skillPos).getSkillId());
skillPos++;
}
}, 0, tickDelay);
servant.getController().addTask(TaskId.SKILL_USE, task);
}
}