package com.aionemu.gameserver.skillengine.effect;
import java.util.concurrent.Future;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.ai.event.AIEventType;
import com.aionemu.gameserver.controllers.observer.ActionObserver;
import com.aionemu.gameserver.controllers.observer.ObserverType;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Homing;
import com.aionemu.gameserver.model.templates.spawns.SpawnTemplate;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.spawnengine.SpawnEngine;
import com.aionemu.gameserver.spawnengine.VisibleObjectSpawner;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SummonHomingEffect")
public class SummonHomingEffect extends SummonEffect {
@XmlAttribute(name = "npc_count", required = true)
protected int npcCount;
@XmlAttribute(name = "attack_count", required = true)
protected int attackCount;
@Override
public void applyEffect(Effect effect) {
Creature effector = effect.getEffector();
float x = effector.getX();
float y = effector.getY();
float z = effector.getZ();
byte heading = effector.getHeading();
int worldId = effector.getWorldId();
int instanceId = effector.getInstanceId();
for (int i = 0; i < npcCount; i++) {
SpawnTemplate spawn = SpawnEngine.newSingleTimeSpawn(worldId, npcId, x, y, z, heading);
final Homing homing = VisibleObjectSpawner.spawnHoming(spawn, instanceId, effector, attackCount, effect.getSkillId());
if (attackCount > 0) {
effect.addObserver(homing, new ActionObserver(ObserverType.ATTACK) {
@Override
public void attack(Creature creature, int skillId) {
homing.setAttackCount(homing.getAttackCount() - 1);
if (homing.getAttackCount() <= 0)
homing.getController().delete();
}
});
}
// Schedule a despawn just in case
Future<?> task = ThreadPoolManager.getInstance().schedule(() -> homing.getController().delete(), 15 * 1000);
homing.getController().addTask(TaskId.DESPAWN, task);
homing.getAi().onCreatureEvent(AIEventType.ATTACK, effect.getEffected());
}
}
}