package com.aionemu.gameserver.skillengine.effect;
import java.util.concurrent.Future;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.GroupGate;
import com.aionemu.gameserver.model.templates.spawns.SpawnTemplate;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.spawnengine.SpawnEngine;
import com.aionemu.gameserver.spawnengine.VisibleObjectSpawner;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author LokiReborn, Neon
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SummonGroupGateEffect")
public class SummonGroupGateEffect extends SummonEffect {
@Override
public void applyEffect(Effect effect) {
Creature effector = effect.getEffector();
float x = effect.getX();
float y = effect.getY();
float z = effect.getZ();
byte heading = effector.getHeading();
int worldId = effector.getWorldId();
int instanceId = effector.getInstanceId();
SpawnTemplate spawn = SpawnEngine.newSingleTimeSpawn(worldId, npcId, x, y, z, heading);
final GroupGate groupgate = VisibleObjectSpawner.spawnGroupGate(spawn, instanceId, effector);
Future<?> task = ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
groupgate.getController().delete();
}
}, time * 1000);
groupgate.getController().addTask(TaskId.DESPAWN, task);
}
}