package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.spawnengine.VisibleObjectSpawner;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author ginho1
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SummonFunctionalNpcEffect")
public class SummonFunctionalNpcEffect extends SummonEffect {
@XmlAttribute(name = "owner")
private SummonOwner owner;
@Override
public void applyEffect(Effect effect) {
Player effected = (Player) effect.getEffected();
final Npc functionalNpc = VisibleObjectSpawner.spawnFunctionalNpc(effected, npcId, owner);
ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
if (functionalNpc != null && functionalNpc.isSpawned())
functionalNpc.getController().delete();
}
}, 300000);
}
}