package com.aionemu.gameserver.skillengine.effect;
import java.util.concurrent.Future;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Summon;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.summons.UnsummonType;
import com.aionemu.gameserver.services.summons.SummonsService;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author Simple
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SummonEffect")
public class SummonEffect extends EffectTemplate {
@XmlAttribute(name = "npc_id", required = true)
protected int npcId;
@XmlAttribute(name = "time", required = true)
protected int time; // in seconds
@Override
public void applyEffect(Effect effect) {
Player effected = (Player) effect.getEffected();
Summon summon = SummonsService.createSummon(effected, npcId, effect.getSkillId(), effect.getSkillLevel(), time);
if (summon != null && time > 0) {
Future<?> task = ThreadPoolManager.getInstance().schedule(() -> summon.getController().release(UnsummonType.UNSPECIFIED), time * 1000);
summon.getController().addTask(TaskId.DESPAWN, task);
effected.getEffectController().removePetOrderUnSummonEffects();
}
}
@Override
public void calculate(Effect effect) {
effect.addSuccessEffect(this);
}
}