package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SubEffect")
public class SubEffect {
@XmlAttribute(name = "skill_id", required = true)
private int skillId;
@XmlAttribute
private int chance = 100;
@XmlAttribute(name = "addeffect")
private boolean addEffect = false;
/**
* @return the skillId
*/
public int getSkillId() {
return skillId;
}
/**
* @return the chance
*/
public int getChance() {
return chance;
}
/**
* @return the addEffect
*/
public boolean isAddEffect() {
return addEffect;
}
}
순위 | 닉네임 | 포인트 |
---|---|---|
1 |
![]() |
102,949 |
2 |
![]() |
63,733 |
3 |
![]() |
51,771 |
4 |
![]() |
36,923 |
5 |
![]() |
35,011 |
6 |
![]() |
29,470 |
7 |
![]() |
29,077 |
8 |
![]() |
28,199 |
9 |
![]() |
26,731 |
10 |
![]() |
17,020 |