package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.geoEngine.math.Vector3f;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.stats.container.StatEnum;
import com.aionemu.gameserver.network.aion.serverpackets.SM_FORCED_MOVE;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.SubEffectType;
import com.aionemu.gameserver.skillengine.model.SpellStatus;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.PositionUtil;
import com.aionemu.gameserver.world.World;
import com.aionemu.gameserver.world.geo.GeoService;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "StumbleEffect")
public class StumbleEffect extends EffectTemplate {
@Override
public void applyEffect(Effect effect) {
effect.addToEffectedController();
}
@Override
public void startEffect(Effect effect) {
final Creature effected = effect.getEffected();
effected.getController().cancelCurrentSkill(effect.getEffector());
effected.getEffectController().removeParalyzeEffects();
effected.getEffectController().removeStunEffects();
if (effected instanceof Player player) {
player.getFlyController().onStopGliding();
player.getController().onStopMove();
}
World.getInstance().updatePosition(effected, effect.getTargetX(), effect.getTargetY(), effect.getTargetZ(), effected.getHeading());
// TODO: FI_RobustCrash_G1 or FI_Whirlwind_G1 don't send anything, find pattern
if (effected instanceof Player)
PacketSendUtility.broadcastPacketAndReceive(effected, new SM_FORCED_MOVE(effect.getEffector(), effected.getObjectId(),
effect.getTargetX(), effect.getTargetY(), effect.getTargetZ()));
effect.getEffected().getEffectController().setAbnormal(AbnormalState.STUMBLE);
effect.setAbnormal(AbnormalState.STUMBLE);
}
@Override
public void calculate(Effect effect) {
if (effect.getEffected().getEffectController().isAbnormalSet(AbnormalState.OPENAERIAL)
|| effect.getEffected().getEffectController().isAbnormalSet(AbnormalState.PULLED)
|| effect.getEffected().getEffectController().isAbnormalSet(AbnormalState.STUMBLE)
|| effect.getEffected().getEffectController().isAbnormalSet(AbnormalState.STAGGER)) {
return;
}
if (!super.calculate(effect, StatEnum.STUMBLE_RESISTANCE, SpellStatus.STUMBLE))
return;
if (effect.isSubEffect() && !(effect.getEffected() instanceof Player))
effect.setSubEffectType(SubEffectType.STUMBLE);
final Creature effector = effect.getEffector();
final Creature effected = effect.getEffected();
double radian = Math.toRadians(PositionUtil.convertHeadingToAngle(PositionUtil.getHeadingTowards(effector, effect.getEffected())));
float x1 = (float) (Math.cos(radian) * 2);
float y1 = (float) (Math.sin(radian) * 2);
Vector3f closestCollision = GeoService.getInstance().getClosestCollision(effected, effected.getX() + x1, effected.getY() + y1, effected.getZ());
effect.setTargetLoc(closestCollision.getX(), closestCollision.getY(), closestCollision.getZ());
}
@Override
public void endEffect(Effect effect) {
effect.getEffected().getEffectController().unsetAbnormal(AbnormalState.STUMBLE);
}
}