package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.stats.container.StatEnum;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.SpellStatus;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SpinEffect")
public class SpinEffect extends EffectTemplate {
@Override
public void applyEffect(Effect effect) {
effect.addToEffectedController();
}
@Override
public void calculate(Effect effect) {
if (effect.getEffected().getEffectController().isAbnormalSet(AbnormalState.PULLED)
|| effect.getEffected().getEffectController().isAbnormalSet(AbnormalState.SPIN)
|| effect.getEffected().getEffectController().isAbnormalSet(AbnormalState.OPENAERIAL)
|| effect.getEffected().getEffectController().isAbnormalSet(AbnormalState.STAGGER)
|| effect.getEffected().getEffectController().isAbnormalSet(AbnormalState.STUMBLE))
return;
super.calculate(effect, StatEnum.SPIN_RESISTANCE, SpellStatus.SPIN);
}
@Override
public void startEffect(Effect effect) {
final Creature effected = effect.getEffected();
effected.getController().cancelCurrentSkill(effect.getEffector());
if (effected instanceof Player player) {
player.getFlyController().onStopGliding();
player.getMoveController().abortMove();
}
effect.getEffected().getEffectController().removeParalyzeEffects();
effected.getEffectController().setAbnormal(AbnormalState.SPIN);
effect.setAbnormal(AbnormalState.SPIN);
}
@Override
public void endEffect(Effect effect) {
effect.getEffected().getEffectController().unsetAbnormal(AbnormalState.SPIN);
}
}