package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.stats.container.StatEnum;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SlowEffect")
public class SlowEffect extends BufEffect {
@Override
public void applyEffect(Effect effect) {
effect.addToEffectedController();
}
@Override
public void calculate(Effect effect) {
super.calculate(effect, StatEnum.SLOW_RESISTANCE, null);
}
@Override
public void startEffect(Effect effect) {
super.startEffect(effect);
effect.setAbnormal(AbnormalState.SLOW);
effect.getEffected().getEffectController().setAbnormal(AbnormalState.SLOW);
}
@Override
public void endEffect(Effect effect) {
super.endEffect(effect);
effect.getEffected().getEffectController().unsetAbnormal(AbnormalState.SLOW);
}
}