package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.stats.container.StatEnum;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SleepEffect")
public class SleepEffect extends EffectTemplate {
@Override
public void applyEffect(Effect effect) {
effect.addToEffectedController();
}
@Override
public void calculate(Effect effect) {
super.calculate(effect, StatEnum.SLEEP_RESISTANCE, null);
}
@Override
public void startEffect(final Effect effect) {
final Creature effected = effect.getEffected();
effected.getController().cancelCurrentSkill(effect.getEffector());
if (effected instanceof Player player) {
player.getFlyController().onStopGliding();
player.getMoveController().abortMove();
if (effect.getEffector().getMaster() instanceof Player) {
long duration = getDuration2() + ((long) getDuration1()) * effect.getSkillLevel();
if (getRandomTime() > 0 )
duration -= getRandomTime()/2;
player.incrementSleepCountAndUpdateExpirationTime(duration);
}
}
effect.setAbnormal(AbnormalState.SLEEP);
effected.getEffectController().setAbnormal(AbnormalState.SLEEP);
effect.setCancelOnDmg(true);
}
@Override
public void endEffect(Effect effect) {
effect.getEffected().getEffectController().unsetAbnormal(AbnormalState.SLEEP);
}
}