package com.aionemu.gameserver.skillengine.effect;
import java.util.HashMap;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SKILL_COOLDOWN;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Rolandas, Luzien
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SkillCooltimeResetEffect")
public class SkillCooltimeResetEffect extends EffectTemplate {
@XmlAttribute(name = "first_cd", required = true)
protected int firstCd;
@XmlAttribute(name = "last_cd", required = true)
protected int lastCd;
@Override
public void applyEffect(Effect effect) {
Creature effected = effect.getEffected();
HashMap<Integer, Long> resetSkillCoolDowns = new HashMap<>();
for (int i = firstCd; i <= lastCd; i++) {
long delay = effected.getSkillCoolDown(i) - System.currentTimeMillis();
if (delay <= 0)
continue;
if (delta > 0) // TODO: Percent of remaining CD or original cd?
delay -= delay * (delta / 100);
else
delay -= value;
effected.setSkillCoolDown(i, delay + System.currentTimeMillis());
resetSkillCoolDowns.put(i, delay + System.currentTimeMillis());
}
if (effected instanceof Player) {
if (resetSkillCoolDowns.size() > 0)
PacketSendUtility.sendPacket((Player) effected, new SM_SKILL_COOLDOWN(resetSkillCoolDowns));
}
}
}