package com.aionemu.gameserver.skillengine.effect;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.stats.calc.functions.IStatFunction;
import com.aionemu.gameserver.model.stats.calc.functions.StatShieldMasteryFunction;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author VladimirZ
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ShieldMasteryEffect")
public class ShieldMasteryEffect extends BufEffect {
@Override
public void startEffect(Effect effect) {
List<IStatFunction> modifiers = getModifiers(effect);
List<IStatFunction> masteryModifiers = new ArrayList<>();
for (IStatFunction modifier : modifiers) {
masteryModifiers.add(new StatShieldMasteryFunction(modifier.getName(), modifier.getValue(), modifier.isBonus()));
}
if (masteryModifiers.size() > 0) {
effect.getEffected().getGameStats().addEffect(effect, masteryModifiers);
}
}
}