package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_RESURRECT;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Sippolo
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ResurrectPositionalEffect")
public class ResurrectPositionalEffect extends ResurrectEffect {
@Override
public void applyEffect(Effect effect) {
Player effector = (Player) effect.getEffector();
Player effected = (Player) effect.getEffected();
effected.setPlayerResActivate(true);
effected.setResurrectionSkill(skillId);
PacketSendUtility.sendPacket(effected, new SM_RESURRECT(effect.getEffector(), effect.getSkillId()));
effected.setResPosState(true);
effected.setResPosX(effector.getX());
effected.setResPosY(effector.getY());
effected.setResPosZ(effector.getZ());
}
@Override
public void calculate(Effect effect) {
if ((effect.getEffector() instanceof Player) && (effect.getEffected() instanceof Player) && (effect.getEffected().isDead()))
super.calculate(effect, null, null);
}
}