package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_RESURRECT;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ResurrectEffect")
public class ResurrectEffect extends EffectTemplate {
@XmlAttribute(name = "skill_id")
protected int skillId;
@Override
public void applyEffect(Effect effect) {
if (effect.getEffected() instanceof Player) {
Player effectedPlayer = (Player) effect.getEffected();
effectedPlayer.setPlayerResActivate(true);
effectedPlayer.setResurrectionSkill(skillId);
PacketSendUtility.sendPacket(effectedPlayer, new SM_RESURRECT(effect.getEffector(), effect.getSkillId()));
}
}
@Override
public void calculate(Effect effect) {
if (effect.getEffected() instanceof Player && effect.getEffected().isDead())
super.calculate(effect, null, null);
}
}