package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.services.player.PlayerReviveService;
import com.aionemu.gameserver.skillengine.model.Effect;
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ResurrectBaseEffect")
public class ResurrectBaseEffect extends ResurrectEffect {
@Override
public void calculate(Effect effect) {
calculate(effect, null, null);
}
@Override
public void applyEffect(Effect effect) {
effect.addToEffectedController();
}
@Override
public void endEffect(Effect effect) {
Creature effected = effect.getEffected();
if (effected.isDead() && effected instanceof Player player && !player.isDueling(effect.getEffector()))
PlayerReviveService.scheduleReviveAtBase(player, 2500, skillId);
}
}