package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.controllers.effect.EffectController;
import com.aionemu.gameserver.geoEngine.math.Vector3f;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.stats.container.StatEnum;
import com.aionemu.gameserver.network.aion.serverpackets.SM_FORCED_MOVE;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.SubEffectType;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.PositionUtil;
import com.aionemu.gameserver.world.World;
import com.aionemu.gameserver.world.geo.GeoService;
/**
* @author Sarynth, Wakizashi, Sippolo
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "PulledEffect")
public class PulledEffect extends EffectTemplate {
@Override
public void applyEffect(Effect effect) {
effect.addToEffectedController();
}
@Override
public void calculate(Effect effect) {
EffectController ec = effect.getEffected().getEffectController();
if (ec.isAbnormalSet(AbnormalState.PULLED) || ec.isAbnormalSet(AbnormalState.STUMBLE) || ec.isAbnormalSet(AbnormalState.OPENAERIAL))
return;
if (!GeoService.getInstance().canSee(effect.getEffected(),effect.getEffector())) {
return;
}
if (!super.calculate(effect, StatEnum.PULLED_RESISTANCE, null))
return;
if (effect.isSubEffect())
effect.setSubEffectType(effect.getEffected() instanceof Player ? SubEffectType.PULL : SubEffectType.PULL_NPC);
final Creature effector = effect.isReflected() ? effect.getOriginalEffected() : effect.getEffector();
// Target must be pulled just one meter away from effector, not IN place of effector
double radian = Math.toRadians(PositionUtil.convertHeadingToAngle(PositionUtil.getHeadingTowards(effector, effect.getEffected())));
float z = effector.getZ();
final float x1 = (float) Math.cos(radian) * 1.5f;
final float y1 = (float) Math.sin(radian) * 1.5f;
Vector3f closestCollision = GeoService.getInstance().getClosestCollision(effect.getEffected(),effector.getX() + x1, effector.getY() + y1, z);
effect.setTargetLoc(closestCollision.getX(), closestCollision.getY(), closestCollision.getZ());
}
@Override
public void startEffect(Effect effect) {
Creature effected = effect.getEffected();
if (!effect.isReflected()) {
effected.getController().cancelCurrentSkill(effect.getEffector());
if (effected instanceof Player player) {
player.getFlyController().onStopGliding();
player.getController().onStopMove();
}
}
World.getInstance().updatePosition(effected, effect.getTargetX(), effect.getTargetY(), effect.getTargetZ(), effected.getHeading());
if (effected instanceof Player)
PacketSendUtility.broadcastPacketAndReceive(effected,
new SM_FORCED_MOVE(effect.isReflected() ? effect.getOriginalEffected() : effect.getEffector(), effected.getObjectId(), effect.getTargetX(),
effect.getTargetY(), effect.getTargetZ()));
effect.getEffected().getEffectController().setAbnormal(AbnormalState.PULLED);
effect.setAbnormal(AbnormalState.PULLED);
}
@Override
public void endEffect(Effect effect) {
effect.getEffected().getEffectController().unsetAbnormal(AbnormalState.PULLED);
}
}