package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.controllers.observer.ActionObserver;
import com.aionemu.gameserver.controllers.observer.AttackShieldObserver;
import com.aionemu.gameserver.controllers.observer.ObserverType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Summon;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.ShieldType;
/**
* @author Sippolo, kecimis
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ProtectEffect")
public class ProtectEffect extends ShieldEffect {
@Override
public void startEffect(final Effect effect) {
AttackShieldObserver asObserver = new AttackShieldObserver(value, hitvalue, percent, false, effect, hitType, getType(), hitTypeProb, 0, radius,
null, 0);
effect.addObserver(effect.getEffected(), asObserver);
if (effect.getEffector() instanceof Summon) {
effect.addObserver(effect.getEffector(), new ActionObserver(ObserverType.SUMMONRELEASE) {
@Override
public void summonrelease() {
effect.endEffect();
}
});
} else {
effect.addObserver(effect.getEffector(), new ActionObserver(ObserverType.DEATH) {
@Override
public void died(Creature creature) {
effect.endEffect();
}
});
}
}
@Override
public void endEffect(Effect effect) {
}
@Override
public ShieldType getType() {
return ShieldType.PROTECT;
}
}