package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.HealType;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ProcDPHealInstantEffect")
public class ProcDPHealInstantEffect extends AbstractHealEffect {
@Override
public void calculate(Effect effect) {
super.calculate(effect, HealType.DP);
}
@Override
public void applyEffect(Effect effect) {
super.applyEffect(effect, HealType.DP);
}
@Override
public int getCurrentStatValue(Effect effect) {
return ((Player) effect.getEffected()).getCommonData().getDp();
}
@Override
public int getMaxStatValue(Effect effect) {
return ((Player) effect.getEffected()).getGameStats().getMaxDp().getCurrent();
}
}