package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.LOG;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author Wakizashi
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ProcAtkInstantEffect")
public class ProcAtkInstantEffect extends DamageEffect {
@Override
public void applyEffect(Effect effect) {
int damage = effect.getReserveds(position).getValue();
effect.getEffected().getController().onAttack(effect, TYPE.DAMAGE, damage, true, LOG.PROCATKINSTANT, hopType);
}
@Override
protected int calculateBaseValue(Effect effect) {
if (delta == 1 && effect.getSkillTemplate().isProvoked())
return value;
else
return super.calculateBaseValue(effect);
}
}