package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author Sippolo
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "MpAttackEffect")
public class MpAttackEffect extends AbstractOverTimeEffect {
// TODO bosses are resistent to this?
@Override
public void onPeriodicAction(Effect effect) {
int maxMP = effect.getEffected().getLifeStats().getMaxMp();
int newValue = value;
// Support for values in percentage
if (percent)
newValue = (maxMP * value) / 100;
// sm_attack_status for type and log - 4.5 checked
effect.getEffected().getLifeStats().reduceMp(SM_ATTACK_STATUS.TYPE.DAMAGE_MP, newValue, effect.getSkillId(), SM_ATTACK_STATUS.LOG.MPATTACK);
}
}