package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.controllers.observer.ActionObserver;
import com.aionemu.gameserver.controllers.observer.ObserverType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.LOG;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.Skill;
import com.aionemu.gameserver.skillengine.model.Skill.SkillMethod;
import com.aionemu.gameserver.skillengine.model.SkillType;
/**
* @author ViAl
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "MagicCounterAtkEffect")
public class MagicCounterAtkEffect extends EffectTemplate {
@XmlAttribute
protected int maxdmg;
// TODO bosses are resistent to this?
@Override
public void applyEffect(Effect effect) {
effect.addToEffectedController();
}
@Override
public void startEffect(final Effect effect) {
Creature effected = effect.getEffected();
effect.addObserver(effected, new ActionObserver(ObserverType.ENDSKILLCAST) {
@Override
public void endSkillCast(Skill skill) {
if (skill.getSkillMethod() != SkillMethod.ITEM && skill.getSkillTemplate().getType() == SkillType.MAGICAL) {
int damage = Math.min(maxdmg, (int) (effected.getGameStats().getMaxHp().getBase() / 100f * value));
effected.getController().onAttack(effect, TYPE.MAGICCOUNTERATK, damage, false, LOG.MAGICCOUNTERATK, hopType);
}
}
});
}
}