package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author VladimirZ, Sippolo
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "InvulnerableWingEffect")
public class InvulnerableWingEffect extends EffectTemplate {
@Override
public void calculate(Effect effect) {
// Only for players
if (effect.getEffected() instanceof Player)
super.calculate(effect, null, null);
}
@Override
public void applyEffect(final Effect effect) {
effect.addToEffectedController();
effect.getEffected().getEffectController().setAbnormal(AbnormalState.INVULNERABLE_WING);
}
@Override
public void endEffect(Effect effect) {
effect.getEffected().getEffectController().unsetAbnormal(AbnormalState.INVULNERABLE_WING);
}
}