package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.controllers.attack.AttackUtil;
import com.aionemu.gameserver.controllers.observer.ActionObserver;
import com.aionemu.gameserver.controllers.observer.ObserverType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.state.CreatureVisualState;
import com.aionemu.gameserver.model.templates.item.actions.ItemActions;
import com.aionemu.gameserver.network.aion.serverpackets.SM_PLAYER_STATE;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.Skill;
import com.aionemu.gameserver.skillengine.model.Skill.SkillMethod;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author Sweetkr, Cura
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "HideEffect")
public class HideEffect extends BufEffect {
@XmlAttribute
protected CreatureVisualState state;
@XmlAttribute(name = "bufcount")
protected int buffCount;
@XmlAttribute
protected int type = 0;
@Override
public void applyEffect(Effect effect) {
effect.addToEffectedController();
}
@Override
public void endEffect(Effect effect) {
super.endEffect(effect);
final Creature effected = effect.getEffected();
effected.unsetVisualState(state);
effected.getEffectController().unsetAbnormal(AbnormalState.HIDE);
effected.getController().onHideEnd();
PacketSendUtility.broadcastPacketAndReceive(effected, new SM_PLAYER_STATE(effected)); // update visibility
}
@Override
public void startEffect(final Effect effect) {
super.startEffect(effect);
final Creature effected = effect.getEffected();
effected.getEffectController().setAbnormal(AbnormalState.HIDE);
effect.setAbnormal(AbnormalState.HIDE);
effected.setVisualState(state);
// Cancel targeted enemy cast
AttackUtil.cancelCastOn(effected);
// send all to set new 'effected' visual state (remove all visual targetting from 'effected')
PacketSendUtility.broadcastPacketAndReceive(effected, new SM_PLAYER_STATE(effected));
ThreadPoolManager.getInstance().schedule(() -> {
// do on all who targetting on 'effected' (set target null, cancel attack skill, cancel npc pursuit)
AttackUtil.removeTargetFrom(effected, true);
}, 500);
effected.getController().onHide();
// for player adding: Remove Hide when using any item action . when requesting dialog to any npc . when being attacked . when attacking
if (effected instanceof Player) {
// Remove Hide when use skill / item skill
effect.addObserver(effected, new ActionObserver(ObserverType.STARTSKILLCAST) {
private int buffNumber = 0;
@Override
public void startSkillCast(Skill skill) {
// TODO find better way
if (skill.getSkillMethod() == SkillMethod.ITEM) {
if (skill.getItemTemplate().isPotion() || skill.getSkillTemplate().getDuration() > 0)
effect.endEffect();
return;
}
boolean isShapeChange = skill.getSkillTemplate().getEffects().hasAnyEffectType(EffectType.SHAPECHANGE);
if (isShapeChange || !skill.isSelfBuff() || ++buffNumber >= buffCount)
effect.endEffect();
}
});
effect.addObserver(effected, new ActionObserver(ObserverType.ATTACK) {
@Override
public void attack(Creature creature, int skillId) {
effect.endEffect();
}
});
effect.addObserver(effected, new ActionObserver(ObserverType.ITEMUSE) {
@Override
public void itemused(Item item) {
// [4.5] Buff items do not affect Hide II. Hide I is cancelled.
ItemActions actions = item.getItemTemplate().getActions();
if (actions != null) {
if (buffCount == 0 || actions.getSkillUseAction() == null)
effect.endEffect();
}
}
});
// type >= 1, hide is maintained even after damage
if (type == 0)
effect.setCancelOnDmg(true);
} else { // effected is npc
if (type == 0) { // type >= 1, hide is maintained even after damage
effect.setCancelOnDmg(true);
// Remove Hide when attacking
effect.addObserver(effected, new ActionObserver(ObserverType.ATTACK) {
@Override
public void attack(Creature creature, int skillId) {
effect.endEffect();
}
});
// Remove Hide when use skill
effect.addObserver(effected, new ActionObserver(ObserverType.STARTSKILLCAST) {
@Override
public void startSkillCast(Skill skill) {
effect.endEffect();
}
});
}
}
}
}