package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.stats.container.StatEnum;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.LOG;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.EffectReserved;
import com.aionemu.gameserver.skillengine.model.EffectReserved.ResourceType;
import com.aionemu.gameserver.skillengine.model.HealType;
/**
* @author ATracer, kecimis
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "HealOverTimeEffect")
public abstract class HealOverTimeEffect extends AbstractOverTimeEffect implements HealEffectTemplate {
@Override
public void calculate(Effect effect) {
if (!super.calculate(effect, null, null))
return;
effect.addSuccessEffect(this);
}
public void startEffect(Effect effect, HealType healType) {
effect.setReserveds(new EffectReserved(position, calculateHealValue(effect, healType), ResourceType.of(healType), false, false), true);
super.startEffect(effect, null);
}
public void onPeriodicAction(Effect effect, HealType healType) {
Creature effected = effect.getEffected();
int currentValue = getCurrentStatValue(effect);
int maxCurValue = getMaxStatValue(effect);
int possibleHealValue = effect.getReserveds(position).getValue();
if (healType == HealType.HP && effect.getItemTemplate() == null)
possibleHealValue = effected.getGameStats().getStat(StatEnum.HEAL_SKILL_DEBOOST, possibleHealValue).getCurrent();
int healValue = maxCurValue - currentValue < possibleHealValue ? (maxCurValue - currentValue) : possibleHealValue;
if (healValue <= 0)
return;
switch (healType) {
case HP -> effected.getLifeStats().increaseHp(TYPE.HP, healValue, effect, LOG.HEAL);
case MP -> effected.getLifeStats().increaseMp(TYPE.MP, healValue, effect.getSkillId(), LOG.MPHEAL);
case FP -> ((Player) effected).getLifeStats().increaseFp(TYPE.FP, healValue, effect.getSkillId(), LOG.FPHEAL);
case DP -> ((Player) effected).getCommonData().addDp(healValue);
}
}
@Override
public boolean isPercent() {
return percent;
}
@Override
public boolean allowHpHealBoost(Effect effect) {
return !percent && effect.getItemTemplate() == null;
}
@Override
public boolean allowHpHealSkillDeboost(Effect effect) {
return false; // calculated in onPeriodicAction instead
}
@Override
public int calculateBaseHealValue(Effect effect) {
return calculateBaseValue(effect);
}
}