package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.controllers.attack.AttackUtil;
import com.aionemu.gameserver.model.SkillElement;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.LOG;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "DelayedSpellAttackInstantEffect")
public class DelayedSpellAttackInstantEffect extends DamageEffect {
@XmlAttribute
protected int delay;
@Override
public void applyEffect(Effect effect) {
int valueWithDelta = calculateBaseValue(effect);
if (element != SkillElement.NONE)
valueWithDelta *= effect.getEffector().getGameStats().getKnowledge().getCurrent() / 100;
AttackUtil.calculateSkillResult(effect, valueWithDelta, this, true); // ignores shields on retail
final int finalPosition = this.position;
ThreadPoolManager.getInstance().schedule(() -> {
effect.getEffected().getController().onAttack(effect, TYPE.DELAYDAMAGE, effect.getReserveds(finalPosition).getValue(), true,
LOG.DELAYEDSPELLATKINSTANT, hopType);
effect.getEffector().getObserveController().notifyAttackObservers(effect.getEffected(), effect.getSkillId());
}, delay);
}
@Override
public void calculateDamage(Effect effect) {
}
}