package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAttribute;
import com.aionemu.gameserver.controllers.observer.AttackShieldObserver;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.HealType;
import com.aionemu.gameserver.skillengine.model.ShieldType;
/**
* @author kecimis
*/
public class ConvertHealEffect extends ShieldEffect {
@XmlAttribute
protected HealType type;
@XmlAttribute(name = "hitpercent")
protected boolean hitPercent;
@Override
public void startEffect(final Effect effect) {
int valueWithDelta = calculateBaseValue(effect);
int hitValueWithDelta = hitvalue + hitdelta * effect.getSkillLevel();
AttackShieldObserver asObserver = new AttackShieldObserver(hitValueWithDelta, valueWithDelta, percent, hitPercent, effect, hitType, getType(),
hitTypeProb, 0, 0, type, 0);
effect.addObserver(effect.getEffected(), asObserver);
}
@Override
public void endEffect(Effect effect) {
}
@Override
public ShieldType getType() {
return ShieldType.CONVERT;
}
}