package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author kecimis
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "BuffSleepEffect")
public class BuffSleepEffect extends SleepEffect {
@Override
public void calculate(Effect effect) {
effect.addSuccessEffect(this);
}
@Override
public void startEffect(final Effect effect) {
final Creature effected = effect.getEffected();
effected.getController().cancelCurrentSkill(effect.getEffector());
effect.setAbnormal(AbnormalState.SLEEP);
effected.getEffectController().setAbnormal(AbnormalState.SLEEP);
}
}