package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.controllers.attack.AttackStatus;
import com.aionemu.gameserver.controllers.observer.AttackStatusObserver;
import com.aionemu.gameserver.model.gameobjects.state.CreatureVisualState;
import com.aionemu.gameserver.model.stats.container.StatEnum;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "BlindEffect")
public class BlindEffect extends EffectTemplate {
@Override
public void applyEffect(Effect effect) {
int visualStateExcludingBlinking = effect.getEffected().getVisualState() & ~CreatureVisualState.BLINKING.getId();
if (visualStateExcludingBlinking < CreatureVisualState.HIDE10.getId())
effect.getEffected().getEffectController().removeHideEffects();
effect.addToEffectedController();
}
@Override
public void calculate(Effect effect) {
super.calculate(effect, StatEnum.BLIND_RESISTANCE, null);
}
@Override
public void startEffect(Effect effect) {
effect.setAbnormal(AbnormalState.BLIND);
effect.getEffected().getEffectController().setAbnormal(AbnormalState.BLIND);
effect.addObserver(effect.getEffected(), new AttackStatusObserver(value, AttackStatus.DODGE) {
@Override
public boolean checkAttackerStatus(AttackStatus status) {
return Rnd.chance() < value;
}
});
}
@Override
public void endEffect(Effect effect) {
effect.getEffected().getEffectController().unsetAbnormal(AbnormalState.BLIND);
}
}