package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.controllers.attack.AttackUtil;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.stats.container.StatEnum;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.LOG;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.EffectReserved;
import com.aionemu.gameserver.skillengine.model.EffectReserved.ResourceType;
/**
* @author ATracer, kecimis
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "BleedEffect")
public class BleedEffect extends AbstractOverTimeEffect {
@Override
public void calculate(Effect effect) {
super.calculate(effect, StatEnum.BLEED_RESISTANCE, null);
}
@Override
public void startEffect(final Effect effect) {
int valueWithDelta = calculateBaseValue(effect);
int critAddDmg = critAddDmg2 + critAddDmg1 * effect.getSkillLevel();
int finalDamage = AttackUtil.calculateMagicalOverTimeSkillResult(effect, valueWithDelta, element, position, false, critProbMod2,
critAddDmg);
effect.setReserveds(new EffectReserved(position, finalDamage, ResourceType.HP, true, false), true);
super.startEffect(effect, AbnormalState.BLEED);
}
@Override
public void endEffect(Effect effect) {
super.endEffect(effect, AbnormalState.BLEED);
}
@Override
public void onPeriodicAction(Effect effect) {
Creature effected = effect.getEffected();
effected.getController().onAttack(effect, TYPE.DAMAGE, effect.getReserveds(position).getValue(), false, LOG.BLEED, hopType);
effected.getObserveController().notifyDotAttackedObservers(effect.getEffector(), effect);
}
}