package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.stats.container.StatEnum;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.SkillType;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "BindEffect")
public class BindEffect extends EffectTemplate {
@Override
public void applyEffect(Effect effect) {
effect.addToEffectedController();
}
@Override
public void calculate(Effect effect) {
super.calculate(effect, StatEnum.BIND_RESISTANCE, null);
}
@Override
public void startEffect(Effect effect) {
final Creature effected = effect.getEffected();
effect.setAbnormal(AbnormalState.BIND);
effected.getEffectController().setAbnormal(AbnormalState.BIND);
if (effected.getCastingSkill() != null && effected.getCastingSkill().getSkillTemplate().getType() == SkillType.PHYSICAL)
effected.getController().cancelCurrentSkill(effect.getEffector());
}
@Override
public void endEffect(Effect effect) {
effect.getEffected().getEffectController().unsetAbnormal(AbnormalState.BIND);
}
}