package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.controllers.attack.AttackStatus;
import com.aionemu.gameserver.controllers.observer.AttackStatusObserver;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "AlwaysDodgeEffect")
public class AlwaysDodgeEffect extends EffectTemplate {
@Override
public void applyEffect(Effect effect) {
effect.addToEffectedController();
}
@Override
public void startEffect(final Effect effect) {
effect.addObserver(effect.getEffected(), new AttackStatusObserver(value, AttackStatus.DODGE) {
@Override
public boolean checkStatus(AttackStatus status) {
if (status == AttackStatus.DODGE) {
if (--value <= 0)
effect.endEffect();
return true;
}
return false;
}
});
}
}