package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.LOG;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.EffectReserved;
import com.aionemu.gameserver.skillengine.model.EffectReserved.ResourceType;
import com.aionemu.gameserver.skillengine.model.HealType;
/**
* @author ATracer, Wakizashi, kecimis
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "AbstractHealEffect")
public abstract class AbstractHealEffect extends EffectTemplate implements HealEffectTemplate {
@XmlAttribute
protected boolean percent;
public void calculate(Effect effect, HealType healType) {
if (!super.calculate(effect, null, null))
return;
effect.setReserveds(new EffectReserved(position, calculateHealValue(effect, healType), ResourceType.of(healType), false), false);
}
public void applyEffect(Effect effect, HealType healType) {
Creature effected = effect.getEffected();
int healValue = effect.getReserveds(position).getValue();
switch (healType) {
case HP:
if (this instanceof ProcHealInstantEffect)// item heal, eg potions
effected.getLifeStats().increaseHp(TYPE.HP, healValue, effect.getEffector());
else
effected.getLifeStats().increaseHp(TYPE.REGULAR, healValue, effect.getEffector());
break;
case MP:
if (this instanceof ProcMPHealInstantEffect)// item heal, eg potions
effected.getLifeStats().increaseMp(TYPE.MP, healValue, 0, LOG.REGULAR);
else
effected.getLifeStats().increaseMp(TYPE.HEAL_MP, healValue, 0, LOG.REGULAR);
break;
case FP:
if (!(effected instanceof Player))
return;
((Player) effected).getLifeStats().increaseFp(TYPE.FP_RINGS, healValue, 0, LOG.REGULAR);
break;
case DP:
((Player) effected).getCommonData().addDp(healValue);
break;
}
}
@Override
public boolean isPercent() {
return percent;
}
@Override
public boolean allowHpHealBoost(Effect effect) {
return !percent;
}
@Override
public boolean allowHpHealSkillDeboost(Effect effect) {
return true;
}
@Override
public int calculateBaseHealValue(Effect effect) {
return calculateBaseValue(effect);
}
@Override
public int calculateHealValue(Effect effect, HealType type) {
if (type == HealType.HP && effect.getEffected().getEffectController().isAbnormalSet(AbnormalState.DISEASE))
return 0;
int cap = getMaxStatValue(effect) - getCurrentStatValue(effect);
int healValue = HealEffectTemplate.super.calculateHealValue(effect, type);
return Math.min(cap, healValue);
}
}