package com.aionemu.gameserver.skillengine.condition;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.stats.calc.Stat2;
import com.aionemu.gameserver.model.stats.calc.functions.IStatFunction;
import com.aionemu.gameserver.model.templates.item.enums.ItemGroup;
import com.aionemu.gameserver.skillengine.model.Skill;
import com.aionemu.gameserver.skillengine.model.Skill.SkillMethod;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "WeaponCondition")
public class WeaponCondition extends Condition {
@XmlAttribute(name = "weapon")
private List<ItemGroup> itemGroups;
@Override
public boolean validate(Skill env) {
if (env.getSkillMethod() != SkillMethod.CAST)
return true;
return isValidWeapon(env.getEffector());
}
@Override
public boolean validate(Stat2 stat, IStatFunction statFunction) {
return isValidWeapon(stat.getOwner());
}
/**
* @param creature
* @return
*/
private boolean isValidWeapon(Creature creature) {
if (creature instanceof Player) {
Player player = (Player) creature;
return itemGroups.contains(player.getEquipment().getMainHandWeaponType());
}
// for npcs we don't validate weapon, though in templates they are present
return true;
}
}