package com.aionemu.gameserver.skillengine.condition;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.skillengine.model.ChainSkill;
import com.aionemu.gameserver.skillengine.model.ChainSkills;
import com.aionemu.gameserver.skillengine.model.Skill;
/**
* @author ATracer, kecimis, Neon
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ChainCondition")
public class ChainCondition extends Condition {
@XmlAttribute(name = "selfcount")
private int selfCount = 1;
@XmlAttribute(name = "precount")
private int preCount = 1;
@XmlAttribute(name = "category")
private String category;
@XmlAttribute(name = "precategory")
private String preCategory;
@XmlAttribute(name = "time")
private int time;
@Override
public boolean validate(Skill env) {
if (env.getEffector() instanceof Player player) {
ChainSkills chain = player.getChainSkills();
ChainSkill currentSkill = chain.getCurrentChainSkill();
if (shouldReset(chain, env))
chain.resetChain();
if (preCategory != null) {
if (currentSkill.getCategory().equals(preCategory)) {
if (currentSkill.getUseCount() < preCount) // preCategory skill must have been activated x times
return false;
} else if (!chain.getPreviousChainSkill().getCategory().equals(preCategory)) { // previously activated skill must match
return false;
}
}
}
env.setChainCategory(category);
env.setChainUsageDuration(time);
return true;
}
private boolean shouldReset(ChainSkills chain, Skill env) {
ChainSkill currentSkill = chain.getCurrentChainSkill();
if (!currentSkill.getCategory().isEmpty()) {
if (chain.isChainExpired()) // check max allowed use time
return true;
if (preCategory == null && category.contains("_1TH")) { // first skill of a chain
if (!currentSkill.getCategory().equals(category)) // other skill
return true;
if (currentSkill.getUseCount() == selfCount) // same skill
return true;
int maxActiveDuration = time > 0 ? time : env.getCooldown() * 100; // template cooldown is seconds * 10...
if (System.currentTimeMillis() > currentSkill.getLastUseTime() + maxActiveDuration)
return true;
}
}
return false;
}
/**
* @return Number of allowed skill activations of this chain skill.
*/
public int getAllowedActivations() {
return selfCount;
}
/**
* @return the category
*/
public String getCategory() {
return category;
}
/**
* @return the time
*/
public int getTime() {
return time;
}
}