package com.aionemu.gameserver.skillengine.condition;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.Skill;
import com.aionemu.gameserver.utils.PositionUtil;
/**
* @author kecimis
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "BackCondition")
public class BackCondition extends Condition {
@Override
public boolean validate(Skill env) {
if (env.getFirstTarget() == null || env.getEffector() == null)
return false;
return PositionUtil.isBehind(env.getEffector(), env.getFirstTarget());
}
@Override
public boolean validate(Effect effect) {
if (effect.getEffected() == null || effect.getEffector() == null)
return false;
return PositionUtil.isBehind(effect.getEffector(), effect.getEffected());
}
}