package com.aionemu.gameserver.skillengine.action;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.skillengine.model.Skill;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "MpUseAction")
public class MpUseAction extends Action {
@XmlAttribute(required = true)
protected int value;
@XmlAttribute
protected int delta;
@XmlAttribute
protected boolean ratio;
@Override
public boolean act(Skill skill) {
Creature effector = skill.getEffector();
int currentMp = effector.getLifeStats().getCurrentMp();
int valueWithDelta = value + delta * skill.getSkillLevel();
if (ratio)
valueWithDelta = skill.getEffector().getLifeStats().getMaxMp() * valueWithDelta / 100;
int changeMpPercent = skill.getBoostSkillCost();
if (changeMpPercent != 0) {
// changeMpPercent is negative
valueWithDelta = valueWithDelta - ((valueWithDelta / ((100 / changeMpPercent))));
}
if (effector instanceof Player) {
if (currentMp <= 0 || currentMp < valueWithDelta) {
PacketSendUtility.sendPacket((Player) effector, SM_SYSTEM_MESSAGE.STR_SKILL_NOT_ENOUGH_MP());
return false;
}
}
effector.getLifeStats().reduceMp(SM_ATTACK_STATUS.TYPE.USED_MP, valueWithDelta, 0, SM_ATTACK_STATUS.LOG.REGULAR);
return true;
}
}