package com.aionemu.gameserver.skillengine.action;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.items.storage.Storage;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.skillengine.model.Skill;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ItemUseAction")
public class ItemUseAction extends Action {
@XmlAttribute(required = true)
protected int itemid;
@XmlAttribute(required = true)
protected int count;
@Override
public boolean act(Skill skill) {
if (skill.getEffector() instanceof Player) {
ItemTemplate item = DataManager.ITEM_DATA.getItemTemplate(itemid);
Player player = (Player) skill.getEffector();
Storage inventory = player.getInventory();
if (!inventory.decreaseByItemId(itemid, count)) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_SKILL_NOT_ENOUGH_ITEM(item.getL10n()));
return false;
}
}
return true;
}
}