package com.aionemu.gameserver.skillengine.action;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlElements;
import javax.xml.bind.annotation.XmlType;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "Actions", propOrder = { "actions" })
public class Actions {
@XmlElements({ @XmlElement(name = "itemuse", type = ItemUseAction.class), @XmlElement(name = "mpuse", type = MpUseAction.class),
@XmlElement(name = "hpuse", type = HpUseAction.class), @XmlElement(name = "dpuse", type = DpUseAction.class) })
protected List<Action> actions;
/**
* Gets the value of the actions property.
* <p>
* This accessor method returns a reference to the live list, not a snapshot. Therefore any modification you make to the returned list will be
* present inside the JAXB object. This is why there is not a <CODE>set</CODE> method for the actions property.
* <p>
* For example, to add a new item, do as follows:
*
* <pre>
* getActions().add(newItem);
* </pre>
* <p>
* Objects of the following type(s) are allowed in the list {@link ItemUseAction } {@link MpUseAction } {@link HpUseAction } {@link DpUseAction }
*/
public List<Action> getActions() {
if (actions == null) {
actions = new ArrayList<>();
}
return this.actions;
}
}