package com.aionemu.gameserver.services;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.model.PlayerClass;
import com.aionemu.gameserver.model.Race;
import com.aionemu.gameserver.model.animations.ActionAnimation;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ACTION_ANIMATION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_PLAYER_INFO;
import com.aionemu.gameserver.network.aion.serverpackets.SM_QUEST_ACTION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_QUEST_ACTION.ActionType;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author ATracer, sweetkr, Neon
*/
public class ClassChangeService {
public static void showClassChangeDialog(Player player) {
PlayerClass playerClass = player.getPlayerClass();
Race playerRace = player.getRace();
if (player.getLevel() >= 9 && playerClass.isStartingClass())
PacketSendUtility.sendPacket(player,
new SM_DIALOG_WINDOW(0, getClassSelectionDialogPageId(playerRace, playerClass), playerRace == Race.ELYOS ? 1006 : 2008));
}
public static void changeClassToSelection(Player player, int dialogActionId) {
setClass(player, getSelectedPlayerClass(player.getRace(), dialogActionId), true, true);
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(0, 0)); // close dialog window
}
public static void completeAscensionQuest(Player player) {
int questId = player.getRace() == Race.ELYOS ? 1006 : 2008;
QuestState qs = player.getQuestStateList().getQuestState(questId);
if (qs == null) {
qs = new QuestState(questId, QuestStatus.COMPLETE);
player.getQuestStateList().addQuest(questId, qs);
PacketSendUtility.sendPacket(player, new SM_QUEST_ACTION(ActionType.ADD, qs));
} else {
qs.setStatus(QuestStatus.COMPLETE);
}
qs.setQuestVar(0);
qs.setRewardGroup(0);
PacketSendUtility.sendPacket(player, new SM_QUEST_ACTION(ActionType.UPDATE, qs));
}
public static boolean setClass(Player player, PlayerClass newClass) {
return setClass(player, newClass, true, false);
}
public static boolean setClass(Player player, PlayerClass newClass, boolean validate, boolean updateDaevaStatus) {
if (newClass == null)
return false;
if (validate) {
PlayerClass oldClass = player.getPlayerClass();
if (!oldClass.isStartingClass()) {
PacketSendUtility.sendMessage(player, "You already switched class");
return false;
}
byte id = oldClass.getClassId(); // starting class ID +1/+2 equals valid subclass ID
if (oldClass == newClass || newClass.getClassId() <= id || newClass.getClassId() > id + 2) {
PacketSendUtility.sendMessage(player, "Invalid class chosen");
return false;
}
}
player.getCommonData().setPlayerClass(newClass);
player.getGameStats().updateStatsTemplate();
player.getController().upgradePlayer();
PacketSendUtility.broadcastPacket(player, new SM_ACTION_ANIMATION(player.getObjectId(), ActionAnimation.CLASS_CHANGE, player.getLevel()), true);
PacketSendUtility.broadcastPacket(player, new SM_PLAYER_INFO(player));
SkillLearnService.learnNewSkills(player, 9, player.getLevel());
if (updateDaevaStatus) {
if (!newClass.isStartingClass()) {
completeAscensionQuest(player);
player.getCommonData().updateDaeva();
} else {
player.getCommonData().setDaeva(false);
}
}
return true;
}
public static int getClassSelectionDialogPageId(Race playerRace, PlayerClass playerClass) {
switch (playerClass) {
case WARRIOR:
return playerRace == Race.ELYOS ? 2375 : 3057;
case SCOUT:
return playerRace == Race.ELYOS ? 2716 : 3398;
case MAGE:
return playerRace == Race.ELYOS ? 3057 : 3739;
case PRIEST:
return playerRace == Race.ELYOS ? 3398 : 4080;
case ENGINEER:
return playerRace == Race.ELYOS ? 3739 : 3569;
case ARTIST:
return playerRace == Race.ELYOS ? 4080 : 3910;
default:
return 0;
}
}
public static PlayerClass getSelectedPlayerClass(Race race, int dialogActionId) {
switch (race) {
case ELYOS:
switch (dialogActionId) {
case SELECT5_1:
return PlayerClass.GLADIATOR;
case SELECT5_2:
return PlayerClass.TEMPLAR;
case SELECT6_1:
return PlayerClass.ASSASSIN;
case SELECT6_2:
return PlayerClass.RANGER;
case SELECT7_1:
return PlayerClass.SORCERER;
case SELECT7_2:
return PlayerClass.SPIRIT_MASTER;
case SELECT8_1:
return PlayerClass.CLERIC;
case SELECT8_2:
return PlayerClass.CHANTER;
case SELECT9_1:
return PlayerClass.GUNNER;
case SELECT9_2:
return PlayerClass.RIDER;
case SELECT10_1:
return PlayerClass.BARD;
}
break;
case ASMODIANS:
switch (dialogActionId) {
case SELECT7_1:
return PlayerClass.GLADIATOR;
case SELECT7_2:
return PlayerClass.TEMPLAR;
case SELECT8_1:
return PlayerClass.ASSASSIN;
case SELECT8_2:
return PlayerClass.RANGER;
case SELECT9_1:
return PlayerClass.SORCERER;
case SELECT9_2:
return PlayerClass.SPIRIT_MASTER;
case SELECT10_1:
return PlayerClass.CLERIC;
case SELECT10_2:
return PlayerClass.CHANTER;
case SELECT8_3_1:
return PlayerClass.GUNNER;
case SELECT8_3_2:
return PlayerClass.RIDER;
case SELECT9_3_1:
return PlayerClass.BARD;
}
}
return null;
}
}