package com.aionemu.gameserver.services;
import com.aionemu.gameserver.dao.InventoryDAO;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.Persistable.PersistentState;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.item.ItemQuality;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.services.item.ItemPacketService;
import com.aionemu.gameserver.services.item.ItemSocketService;
import com.aionemu.gameserver.services.trade.PricesService;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.audit.AuditLogger;
/**
* This class is responsible for armsfusion related tasks (fusion and breaking, called COMPOUND and DECOMPOUND by the client)
*
* @author Wakizashi, Source, xTz, Neon
*/
public class ArmsfusionService {
public static void fusionWeapons(Player player, int mainWeaponObjId, int fuseWeaponObjId) {
Item mainWeapon = player.getInventory().getItemByObjId(mainWeaponObjId);
Item fuseWeapon = player.getInventory().getItemByObjId(fuseWeaponObjId);
// Check if item is in bag
if (mainWeapon == null || fuseWeapon == null) {
if (player.getEquipment().getEquippedItemByObjId(mainWeaponObjId) != null
|| player.getEquipment().getEquippedItemByObjId(fuseWeaponObjId) != null)
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_COMPOUND_ERROR_EQUIPED_ITEM());
else {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_COMPOUND_ITEM_NO_TARGET_ITEM());
AuditLogger.log(player, "tried to fuse weapons he doesn't have (obj IDs:" + mainWeaponObjId + ", " + fuseWeaponObjId + ")");
}
return;
}
if (!mainWeapon.getItemTemplate().isCanFuse() || !fuseWeapon.getItemTemplate().isCanFuse()) {
Item item = mainWeapon.getItemTemplate().isCanFuse() ? mainWeapon : fuseWeapon;
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_COMPOUND_ERROR_NOT_AVAILABLE(item.getL10n()));
AuditLogger.log(player,
"tried to fuse item " + fuseWeapon.getItemId() + " onto " + mainWeapon.getItemId() + " (" + item.getItemId() + " isn't fusible)");
return;
}
long basePricePerLevelSquared = getBasePricePerLevelSquared(mainWeapon.getItemTemplate().getItemQuality());
int level = mainWeapon.getItemTemplate().getLevel();
long price = PricesService.getPriceForService(basePricePerLevelSquared * level * level, player.getRace());
if (player.getInventory().getKinah() < price) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_COMPOUND_ERROR_NOT_ENOUGH_MONEY(mainWeapon.getL10n(), fuseWeapon.getL10n()));
return;
}
if (mainWeapon.getTemporaryExchangeTime() != 0) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_COMPOUND_ERROR_TEMPORARY_EXCHANGE_ITEM());
return;
}
// Fusioned weapons must be not fusioned
if (mainWeapon.hasFusionedItem() || fuseWeapon.hasFusionedItem()) {
Item item = mainWeapon.hasFusionedItem() ? mainWeapon : fuseWeapon;
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_COMPOUND_ERROR_NOT_AVAILABLE(item.getL10n()));
return;
}
// Fusioned weapons must have same type
if (mainWeapon.getItemTemplate().getItemGroup() != fuseWeapon.getItemTemplate().getItemGroup()) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_COMPOUND_ERROR_DIFFERENT_TYPE());
return;
}
// Second weapon must have inferior or equal lvl. in relation to first weapon
if (fuseWeapon.getItemTemplate().getLevel() > mainWeapon.getItemTemplate().getLevel()) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_COMPOUND_ERROR_MAIN_REQUIRE_HIGHER_LEVEL());
return;
}
// You can not combine Conditioning and Augmenting
if (mainWeapon.getImprovement() != null && fuseWeapon.getImprovement() != null) {
if (mainWeapon.getImprovement().getChargeWay() != fuseWeapon.getImprovement().getChargeWay()) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_COMPOUND_ERROR_NOT_COMPARABLE_ITEM());
return;
}
}
if (!player.getInventory().decreaseByObjectId(fuseWeaponObjId, 1))
return;
mainWeapon.setFusionedItem(fuseWeapon);
ItemSocketService.copyFusionStones(fuseWeapon, mainWeapon);
mainWeapon.setPersistentState(PersistentState.UPDATE_REQUIRED);
InventoryDAO.store(mainWeapon, player);
ItemPacketService.updateItemAfterInfoChange(player, mainWeapon);
player.getInventory().decreaseKinah(price);
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_COMPOUND_SUCCESS(mainWeapon.getL10n(), fuseWeapon.getL10n()));
}
private static long getBasePricePerLevelSquared(ItemQuality rarity) {
switch (rarity) {
case JUNK:
case COMMON:
return 200;
case RARE:
return 250;
case LEGEND:
return 300;
case UNIQUE:
return 400;
case EPIC:
return 500;
case MYTHIC:
default:
return 600;
}
}
public static void breakWeapons(Player player, int weaponToBreakUniqueId) {
Item weaponToBreak = player.getInventory().getItemByObjId(weaponToBreakUniqueId);
if (weaponToBreak == null) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_DECOMPOUND_ITEM_NO_TARGET_ITEM());
return;
}
if (!weaponToBreak.hasFusionedItem()) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_DECOMPOUND_ERROR_NOT_AVAILABLE(weaponToBreak.getL10n()));
return;
}
weaponToBreak.setFusionedItem(null);
InventoryDAO.store(weaponToBreak, player);
ItemPacketService.updateItemAfterInfoChange(player, weaponToBreak);
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_COMPOUNDED_ITEM_DECOMPOUND_SUCCESS(weaponToBreak.getL10n()));
}
}