package com.aionemu.gameserver.services.summons;
import java.util.Collection;
import java.util.Map;
import java.util.Queue;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import com.aionemu.gameserver.model.gameobjects.Trap;
/**
* @author Sykra
*/
public class TrapService {
private static final int TRAP_LIMIT_PER_OWNER = 2;
private static final Map<Integer, Queue<Trap>> registeredTraps = new ConcurrentHashMap<>();
public static void registerTrap(int ownerObjId, Trap trap, boolean removeExcessTraps) {
if (trap == null || trap.isDead())
return;
Queue<Trap> traps = registeredTraps.computeIfAbsent(ownerObjId, (objId) -> new ConcurrentLinkedQueue<>());
traps.offer(trap);
if (removeExcessTraps) {
while (!traps.isEmpty() && traps.size() > TRAP_LIMIT_PER_OWNER) {
Trap firstPlacedTrap = traps.poll();
if (firstPlacedTrap != null)
firstPlacedTrap.getController().delete();
}
}
}
public static void unregisterTrap(int trapObjId) {
Collection<Queue<Trap>> allTraps = registeredTraps.values();
allTraps.forEach(traps -> traps.removeIf(trap -> trap.getObjectId() == trapObjId));
allTraps.removeIf(Collection::isEmpty);
}
}