package com.aionemu.gameserver.services.siege;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicLong;
import com.aionemu.commons.utils.GenericValidator;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.siege.SiegeRace;
import com.aionemu.gameserver.model.team.legion.Legion;
import com.aionemu.gameserver.world.World;
/**
* A class that contains all the counters for the siege. One SiegeCounter per race should be used.
*
* @author SoulKeeper
*/
public class SiegeRaceCounter implements Comparable<SiegeRaceCounter> {
private final AtomicLong totalDamage = new AtomicLong();
private final Map<Integer, AtomicLong> playerDamageCounter = new ConcurrentHashMap<>();
private final Map<Integer, AtomicLong> playerAPCounter = new ConcurrentHashMap<>();
private final SiegeRace siegeRace;
public SiegeRaceCounter(SiegeRace siegeRace) {
this.siegeRace = siegeRace;
}
public void addPoints(Creature creature, int damage) {
addTotalDamage(damage);
if (creature instanceof Player) {
addPlayerDamage((Player) creature, damage);
}
}
public void addTotalDamage(int damage) {
totalDamage.addAndGet(damage);
}
public void addPlayerDamage(Player player, int damage) {
addToCounter(player.getObjectId(), damage, playerDamageCounter);
}
public void addAbyssPoints(Player player, int abyssPoints) {
addToCounter(player.getObjectId(), abyssPoints, playerAPCounter);
}
public void clearDamages() {
totalDamage.set(0);
playerDamageCounter.clear();
}
protected <K> void addToCounter(K key, int value, Map<K, AtomicLong> counterMap) {
// Get the counter for specific key
AtomicLong counter = counterMap.get(key);
// Counter was not registered, need to create it
if (counter == null) {
// synchronize here, it may happen that there will be attempt to increment
// same counter from different threads
synchronized (this) {
if (counterMap.containsKey(key)) {
counter = counterMap.get(key);
} else {
counter = new AtomicLong();
counterMap.put(key, counter);
}
}
}
counter.addAndGet(value);
}
public long getTotalDamage() {
return totalDamage.get();
}
/**
* Returns "playerId to damage" map. Map is ordered by damage in "descending" order
*
* @return map with player damages
*/
public Map<Integer, Long> getPlayerDamageCounter() {
return getOrderedCounterMap(playerDamageCounter);
}
/**
* Returns "player to abyss points" map. Map is ordered by abyssPoints in descending order
*
* @return map with player abyss points
*/
public Map<Integer, Long> getPlayerAbyssPoints() {
return getOrderedCounterMap(playerAPCounter);
}
protected <K> Map<K, Long> getOrderedCounterMap(Map<K, AtomicLong> unorderedMap) {
if (GenericValidator.isBlankOrNull(unorderedMap)) {
return Collections.emptyMap();
}
List<Map.Entry<K, AtomicLong>> tempList = new ArrayList<>(unorderedMap.entrySet());
tempList.sort((o1, o2) -> Long.compare(o2.getValue().get(), o1.getValue().get()));
Map<K, Long> result = new LinkedHashMap<>();
for (Map.Entry<K, AtomicLong> entry : tempList) {
if (entry.getValue().get() > 0) {
result.put(entry.getKey(), entry.getValue().get());
}
}
return result;
}
@Override
public int compareTo(SiegeRaceCounter o) {
return Long.compare(o.getTotalDamage(), getTotalDamage());
}
public SiegeRace getSiegeRace() {
return siegeRace;
}
/**
* Returns Legion of the Leader of the strongest Team
*
* @return legion id or null if none
*/
public Integer getWinnerLegionId() {
Map<Player, AtomicLong> teamDamageMap = new HashMap<>();
for (Integer id : playerDamageCounter.keySet()) {
Player player = World.getInstance().getPlayer(id);
if (player != null) {
if (player.getCurrentTeam() != null) {
if (!player.isInLeague()) {
Player teamLeader = player.getCurrentTeam().getLeaderObject();
long damage = playerDamageCounter.get(id).get();
if (teamLeader != null) {
if (!teamDamageMap.containsKey(teamLeader)) {
teamDamageMap.put(teamLeader, new AtomicLong());
}
teamDamageMap.get(teamLeader).addAndGet(damage);
}
} else {
Player teamLeader = player.getPlayerAlliance().getLeague().getLeaderObject().getLeaderObject();
long damage = playerDamageCounter.get(id).get();
if (teamLeader != null) {
if (!teamDamageMap.containsKey(teamLeader)) {
teamDamageMap.put(teamLeader, new AtomicLong());
}
teamDamageMap.get(teamLeader).addAndGet(damage);
}
}
} else { // solo
long damage = playerDamageCounter.get(id).get();
if (!teamDamageMap.containsKey(player)) {
teamDamageMap.put(player, new AtomicLong());
}
teamDamageMap.get(player).addAndGet(damage);
}
}
}
if (teamDamageMap.isEmpty()) {
return null;
}
Player topTeamLeader = getOrderedCounterMap(teamDamageMap).keySet().iterator().next();
Legion legion = topTeamLeader.getLegion();
return legion != null ? legion.getLegionId() : null;
}
}