package com.aionemu.gameserver.services.siege;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicBoolean;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.siege.SiegeNpc;
import com.aionemu.gameserver.model.siege.Assaulter;
import com.aionemu.gameserver.model.siege.SiegeLocation;
import com.aionemu.gameserver.model.siege.SiegeModType;
import com.aionemu.gameserver.model.siege.SiegeRace;
import com.aionemu.gameserver.spawnengine.SpawnEngine;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author Luzien, Estrayl
*/
public abstract class Assault<SiegeType extends Siege<?>> {
private final AtomicBoolean isStarted = new AtomicBoolean();
protected final SiegeLocation siegeLocation;
protected final SiegeNpc boss;
protected final int locationId;
protected final int worldId;
protected Future<?> dredgionTask, spawnTask;
public Assault(SiegeType siege) {
this.siegeLocation = siege.getSiegeLocation();
this.boss = siege.getBoss();
this.locationId = siege.getSiegeLocationId();
this.worldId = siege.getSiegeLocation().getWorldId();
}
public int getWorldId() {
return worldId;
}
public void startAssault(int delay) {
if (isStarted.compareAndSet(false, true))
dredgionTask = ThreadPoolManager.getInstance().schedule(this::handleAssault, delay, TimeUnit.SECONDS);
}
public void finishAssault(boolean captured) {
if (dredgionTask != null && !dredgionTask.isDone())
dredgionTask.cancel(true);
if (spawnTask != null && !spawnTask.isDone())
spawnTask.cancel(true);
onAssaultFinish(captured && siegeLocation.getRace() == SiegeRace.BALAUR);
}
protected abstract void onAssaultFinish(boolean captured);
protected abstract void handleAssault();
protected void spawnAssaulter(Assaulter a, SiegeNpc target) {
int headingOffset = a.getHeadingOffset() * 10;
float randomDirection = Rnd.get(-headingOffset, headingOffset) / 10f + target.getSpawn().getHeading();
double radian = Math.toRadians(randomDirection * 3d);
float x1 = (float) (target.getX() + Math.cos(radian) * a.getDistanceOffset());
float y1 = (float) (target.getY() + Math.sin(radian) * a.getDistanceOffset());
Npc spawned = (Npc) SpawnEngine.spawnObject(SpawnEngine.newSiegeSpawn(getWorldId(), a.getNpcId(), locationId, SiegeRace.BALAUR,
SiegeModType.ASSAULT, x1, y1, target.getZ() + 0.5f, (byte) 0), 1);
spawned.getAggroList().addHate(target, 100000);
}
protected String getBossNpcL10n() {
if (boss != null && boss.getObjectTemplate() != null)
return boss.getObjectTemplate().getL10n();
return "";
}
}